![]() How did the studio get started and how has it developed and grown?ĭigital Happiness was founded in 2013 along with my partners. Rachmad Imron, CEO and Founder of Digital Happiness, reveals some of the challenges of developing games in Indonesia, as well as his hopes for the future of the industry there. Now imagine taking some of those ideas and strapping them into a VR headset where exploring the dark, stylized rooms is so much more intense. The odds are not stacked in the kids’ favor. The original game followed Linda and a group of hapless kids facing ghosts and other spooks in a haunted high school. It’s from this home base, in 2013, development studio Digital Happiness released its horror series DreadOut, and from where it is now bringing some of those gameplay scares to VR with DreadEye. It’s not, to be fair, a location where you might expect a game development studio to be pushing gameplay ideas and technology, but such is the global nature of the industry, nor should it come as any surprise. To be honest, I had to look it up on Google maps to eyeball its location south of the capital, Jakarta. Get more game dev news and related topics from Intel on VentureBeat.īandung, West Java, Indonesia. ![]() The original article is published by Intel Game Dev on VentureBeat*: Digital Happiness Taking DreadEye AIM at VR.
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